Project Outcome

CLAP-TECH Journey STORIES IN MOTION ICT Track Creative Media Track CLAP-TECH by the Numbers First-Phase Evaluation Report Summary Download First-Phase Evaluation Report Press Release More 1. 提升職業和生涯發展能力 探索生涯發展和職業路徑,一心想著成果,以此開展歷程 透過職業輔導,協助學生過渡,日後投身職場 鞏固學生能力,訂立個人目標,使其考慮周詳,再而抉擇 善用「賽馬會鼓掌.創你程計劃」學校的生涯發展基準系統和資源,長遠建立學校在職業及生涯發展的能力 2. 饒有意義的職場活動 培育科技和職業興趣,並學習職場的人際技巧和專業禮儀 職場學習和業界師友計劃 藉著各種學習活動,包括走訪企業、黑客馬拉松、影子工作學習、業界師友計劃、實習、輔導和分享講座等等,增進職場技巧。 實習 淺嚐在職生活 *由低年級逐步引入 A 3+2 five-year “through-train” study pathway Applied Learning Courses (S4-S6) Tech Basics Multimedia storytelling Industry mapped-skills […]

FAQ

CLAP-TECH JOURNEY CLAP-TECH Pathway is an education model that offers students the opportunity to develop skills and competencies that will translate directly to competitive careers. Learn more about our schools and our students below.

Quality Assurance

CLAP-TECH JOURNEY In CLAP-TECH Pathway , students’ learning experiences are supported through engagement of secondary school teachers, university partner and industry partners. It is important for the stakeholders to share the ideas and resources for enhancing effectiveness and efficiency of this new initiative. Therefore, a Project Management Committee which comprises members from the key stakeholders […]

CLAP-TECH Pathway Design

CLAP-TECH JOURNEY 2 For certain students, taster programmes may start at S4, and Applied Learning Courses at S5. 3 Tech Basics 4 Multimedia Storytelling 5 Data Science 6 Art Tech Design A 3+2 five-year “through-train” study pathway Academic achievements may be just one of your possible targets. Explore the wider options. Set your goal. Work […]